Wait a minute, let’s Google ice breakers Chat GP right is a nice breaker Please chat GPT can I have ice break? Uniqueness head no ice break ice break. It’s not giving me this ice breaker questions No, these aren’t questions. These are games. Fine. Let’s do this. Let’s go with a joke. Hey, chat GPT. Jokes are good. Jokes are good. Hey, chat GPT. Can I have icebreakers? Here we go. Here we go. If you could master any skill instantly. No. These are hilarious. These are great. I’m gonna do this. Okay, let’s do the intro. to a brand new episode of everyone’s favorite podcast, the Critical Locate podcast. I’m your host, Nick. And I’m Dave. Hello, Dave. Hello, Nick, you well? Yes, I’m well, because I just asked Chad GPT for icebreakers, and I wanna run through them right now. Well, yeah, but by all means, I’m ready and waiting. We all like our goods. Fun way to socialize. I’m sure don’t we don’t we if I’m at a meeting at work and everyone’s just stiff and uptight a Good old icebreakers all we need I Agree, but I’ve been in so many meetings where everybody just stays stiff and uptight and looks down until they’re called upon But yeah icebreakers, let’s do it Dave if you could have dinner with any historical figure, who would it be and why? Damn You went odd on historical figure Um… You got it? I’ve got mine. I’ll go. Go on. I think I’d like to sit down with Charlie Chaplin. Charlie Chaplin? Alright. Why? Right? I wanna… I’ve got a lot of questions for him. He was, you know, I’m sure everyone knows Charlie Chaplin, one of the pioneers of filmmaking, what’s it, 80, 90 years ago at this point? Yeah, okay, you’re gonna say the 80s then? And I was just gonna correct you hard. Wow. No, like, whoa. No, okay, yes, correct, yeah. I’d say about 80 years ago. I’m gonna ask him, how do you make those movies? How do you come up with them? The stunts, do they plan them beforehand? I think those stunts, I just want to have a nice big convo with him. Yeah, he was one of the first people to ever grab onto a train as it went by. Oh, that’s insane. He literally grabbed onto a train as it went by. Yeah, that’s great. It is mental. Oh, so yeah, that’s a great one. Throughout history, I’m trying to think of something like super clever, like everybody is like, oh, I’d like to speak to Mozart or I’d like to speak to Napoleon. And to be honest with you, I’m like, no. I wouldn’t want to speak to any of them. Throughout history, I’d want to speak to… I don’t know, it’s gonna sound weird. I can’t remember his name, but I think it’s Taozhu or something. The guy who wrote The Art of War, he seemed like an interesting dude. Oh, Sun… Sun Tzu. That’s him, yeah. I forget his name. I’m gonna be so rude when inviting him to my historical dinner place and then call him the wrong name. I don’t think you’d enjoy that. But yeah, I like him. Mr…. Ooh? Mr. What’s-Your-Name? Yeah, Chinese man. Um… You definitely… I can’t say that. No. Yeah, him. I like his book and his philosophies and stuff. That’s so… That’s very interesting. We’ve got nine more icebreakers. I’m not… We’re not gonna… There you go. It’s a separate podcast for learn how to do icebreakers successfully and win friends. Win friends How to alienate people whilst using icebreakers maybe this one chat GPT gave a good one here if you could travel to any Fictional world where would you go? That’s a nice one. That’s a good one. That’s a nice. I like that I’m immediately thinking of video game worlds, but this also includes films books Yeah, I went straight to video game worlds too, but the only thing is when you think about it a bit further, the video game worlds are a little killy and a little dangerous and I die instantly. I instantly thought Fallout and then I thought, wait a minute. No. I die pretty quick in Fallout. Same. Oh, I wanna be a Minuteman! No you don’t. No, you don’t. That’s right, you’re gonna die. It’s funny, I’m trying to think of a nice place in a video game that… Yeah. You just want to go and I can’t think of one. I’ve got one. I don’t know about video games but I’ve got one from a film. No, you have one from a film? That’s not possible. That’s right, ladies and gentlemen. Guess which film? You won’t be surprised. Oh, Lord of the Rings. That’s right, I’m gonna go to the Shire, baby. Oh, Shire, I bet you go to the Elven village place. Rivendell, no. Rivendell’s nice and everything but same, everyone’s stuck up. I’m gonna get… I’m gonna need so many icebreakers in Rivendell. Hell no. You would, you would, you would. I’m gonna go to the Shire, just sit down, have some mead. Celebrate everyone’s eleventy-first birthday. Just forget to tower over everyone. As you walk through town looking down on them. Oh, that’s right. I’m gonna be tall. That’s right. Wait a minute. No, I wanna be short in the Shire. Ah, so you can change your height and everything as well as the world you live in. That’s not the question anymore. Oh no, I don’t know the answer to it. I don’t really know. I like the… couple of like Final Fantasy realms, but they’re also kind of dangerous. So I can’t think of a game where it’s really safe. Stardew Valley! There you go. I’ll go there. Yeah, the farm in Stardew Valley. Yeah, that’s great. That’s nice. There’s lots of wives around if I want one. It would seem. Lots of stars, lots of dews, lots of valleys. Yeah, that’ll do. Seems chill though. It does seem chill and very close to this week’s game actually, which is a pixelated indie game. Yeah, this one’s uh… You see? How was that segue? That was amazing. We are so another level to other podcasts. That was just like, whoa. Joe Rogan who? Yeah, that’s right. No, he’s asking for letters from us. How to do it. Damn. Okay. This is one of the hardest reviews again. I don’t know if you found it complicated to review. I think maybe just because it’s… I wouldn’t say complicated, but it wasn’t as easy as other reviews. I’ll give you that. Okay, the game we’re reviewing ladies and gents is Eagle Island Twist. Now… That does sound like to me, like a cocktail or drink, you know, I’ll have an Eagle Island twist, please. On the rocks. Yeah, and the hardest thing about this game, this is probably the indiest indie game around. I couldn’t find much information about the studio who developed it. So true, Pixel Nix. Yeah, Pixel Nix, and I think possibly maybe it was made in Basingstote in Hampshire. But that is, yeah, I tried to find out where it came from. The only thing I slightly found was a LinkedIn page with a fella on it who seemed to suggest he kind of did it in Basingstoke. But this is all entirely conjecture because I couldn’t find anywhere else. Did you find anything? I found Pixelnik’s Twitter page. Okay what’s that say? It’s definitely not X, it’s Twitter and I’m in denial. Yeah I don’t like X. I found his Twitter page, he’s got 10,000 followers so that’s quite the following. and it’s just a guy. Yeah, I figured. It’s a guy called Nick and he called it. He’s calling himself PixelX. He developed Eagle Island Twist. It was Eagle Island. Yeah. And then a big update later turned into Eagle Island Twist. He’s developing another game called Kinseed, which looks like a Stardew Valley type game. Yeah, those games are doing well right now. It looks great. Um, but yes. I couldn’t find anything else. Nothing! I was trying to- I love the little background stories like where they start or they used to work on this and now they start at their own little studio or something. All I know is like you said, there’s a guy and I think it was one person and it’s called Pixelniks. That’s it. That’s about as much prestige as like a find on this game. Tame. It’s like a in the dark corner type indie. Which is strange because its reviews are quite good. So it’s weird there is not more news about it and talk about it. This is really, really like a rarity in the indie sphere it would seem. And I like it when this happens. Yeah, same. It is fun to find. It’s so, it’s like you’re unearthing a gem. Yeah, you’re just dusting off the sand and using your little brush and go. Whoa, you’ve been in the ground just picking up pieces of shit like men in black, and the collicula effect. Gollum, come on. That’s a fresh dump though. Yeah, and then after hours of digging you finally hit something. Yeah. It makes a unique tang. You dig it up and it’s not broken, it’s just covered in a bit of dirt. You pick it up. What’s this? Oh, oh, what? Eagle Island twist? Hell yeah. And you like tuck it under your tarp and you run back to your shelter so nobody else sees it and you just look at it and go ahhh. I see the story. You try and find something in the local library that might look like something like this. You don’t find anything. Nothing. It’s so special. It’s so special when something like this happens. I love it. I love it. We literally just made a better storyline than the Marvel’s movie I just watched. Genuinely, that was a better story than the movie I watched. So, yeah, Marvel, if you’re listening… Critical O.K. does not recommend the Marvels. Yeah, but Marvel and Kevin Feige or whoever it is, I don’t know the names. Kevin Feige. If you’re listening, you’re obviously listening, so yeah, hire us to write it because… Yeah, you need help. Of course. Get some matches. You know Kevin Feige is a fan of Critical Lockade. Of course, he’s always listening then. I know he’s always listening. Okay, should we jump to narrative? Let’s do it. There’s a ton I think that I can say about this game. Oh, go on. Go for it. The narrative isn’t one of them though. Oh, damn it. Because I’ve got like two notes on narrative and… They’re not particularly clear. I don’t think the narrative for this game is big or fleshed out or it’s the main point at all. It’s very light. Right. It’s very light the narrative of this game, but as with but like most other indie games in this in this category. That’s usually because that’s because another segment is taking precedence. That’s probably the narrative is taking a backseat because something else. Another segment is center stage. It’s not like a triple A game. Let’s say you’re God of War where each segment, the narrative, visuals, audio, gameplay, blah, blah. All of them are top notch. It’s it’s not the case. OK, so let me see. I think the narrative is you’re a girl with an owl and you knock over an art exhibit, I don’t know what that thing was, at the beginning and then all these gems fall out. And then you’re like oh crap the gems fell out and then for some reason there’s an evil doppleganger of you who’s then pissed and disperses the gems. That’s all I really got. Same. Oh good, so I’m not the one that’s going, what is going on? Which is fine, you’re fine, you’re fine. You’re trying to squeeze more out of this than there is. The beauty is in the simplicity. That’s right, okay, yes. Your fear, that’s the goal of the game, your fear and you’re on this island. By the way, it’s called Yulu Island. Oh, thank you. Yes, I googled it. Nice, nice. So what’s the eagle then? It’s your eagle, it’s your friend! That’s an owl! It’s your owl friend! My owl friend throw an eagle? You throw it at things because it trusts you. It’s like somebody hated Hedwig from Harry Potter and then just made a game where you throw an owl everywhere. Okay, so you’re on Yulu Island for some reason, and it’s not Eagle Island, which is the name of the game, but anyway. And you are… and who’s the doppelganger? Any clue why there is an evil doppelganger of you with its own owl? It’s evil fear. Oh, it’s like personification… it’s like the personification of fear, is it? Or is that the…? I don’t know. I also do not care. Yeah, same. But it’s the thing is, I’ve compared this game quite a lot to the original Mega Man’s and stuff like that, because it’s got kind of like gameplay aspects of it. But Mega Man had a story! It had a… got to stop these evil robots. Did it? Did it have a story? Or was it not just, you’re a robot from Doctor… I can’t remember his name and you need to stop the evil Doctor Wily and evil Doctor Wily has made evil robots. That’s it! That is it for eight Mega Man games! I felt there was a bit more text to read in that regard, but I’m not going to argue that is pretty much the entire storyline of all of them. Very much so. These games, the narrative definitely takes a backseat. I also do not care. It’s also not a bad thing. Yeah, I agree. This game, and it’s a 16 bit pixelated game. It’s obviously, it’s a platformer, so you’re absolutely right. A lot of those, it’s not like you have big broad strokes of narrative in these types of games. Correct. Except for like, Braid and a… handful of others that I know of that did the whole story thing. So you’re right. Narrative isn’t that important in this, but I just wrote down how I don’t really know what we’re doing, but that doesn’t matter because why not? We’re having fun doing it, right? That’s it. That we’re having fun doing it. We’re just putting the artifact back together to seal evil fear. That’s it. That’s fine. I, I. didn’t get there, I didn’t finish the game, I don’t know if it’s more than that. Did you stress out how many gems there were though? There’s a lot of gems. When she knocked them over, that thing must have had about 300 gems, and I was like damn, is this like gonna be a 300 level freaking platforming game? It seems like it. But yeah, I didn’t finish it either, like I said, I’m far too long and I’m not good at these games to be honest with you. But anyway, you were saying. Once I finished, let’s say, two levels, I was thinking wow. I… Don’t care for the narrative because I’m having… This is fun as hell. Okay, okay. I don’t really know what else we can talk about narrative here. I think we’re done. I know it was a quick one, but anything else? Um, the setting. The island itself. Which is an eagle island. It’s… Correct, it’s… Where’s the eagle? It’s… I don’t know. It’s eagle island, but it’s called Yulu Island. And you don’t have an eagle, you’ve got an owl. I don’t… I don’t get it. Why not Owl Island? Why not- Or you- Bird Island! I don’t know! That’s maybe the twist? That twist was added later when he updated it. So the original game was Eagle Island. But now we find out there is no eagle island. Oh wow, it’s one of those like, whoa, are they real? Is this six cents? Like, does the island exist? Okay so- We might just be fooling ourselves. book that he’s gonna release on the net yes that’s right that’s right so like find out the secrets of the eagle island twist game in a brand new bestseller but it’s actually yulu island but it’s also owl island yeah that’s funny okay i’m hoping that happens to give us more light on what the hell is going on i think the narrative and the simplicity of it is reminiscent of older platformer games yeah just like the visuals The visuals is reminiscent of your older SNES and Gameboy Advance platformer games. Yes, it reminds me a little bit of Alex Kidd. I don’t know if you know Alex Kidd. I do know. I’ve never played it, but I do know of it. Yeah, it is very much a throwback to the old SNES games. Because just the simplicity of the controllers, right? It’s fundamentally directionals and three buttons. So yeah, it’s very much so. And the overworld. Yes, yeah. Immediately made me think of Super Mario World. Yeah, same. Exactly the same thoughts when I saw the overworld. Yeah, exactly right. I find it so cool, which I think Super Mario World did first. They did. And the people trying to copy that kind of missed the point that when you’re in the overworld, you’re supposed to see a hint of what the level is by the placement on the overworld. So if your level is in front of a cave Yes, that’s right. You knew what was a cave like. Exactly, or the level is gonna end with you going into a cave. Yeah, yeah, exactly. Or on the overworld, your level is on top of a lake. It’s a water level. Which everyone dreads. I hate water levels. It sucks. Every game that has a water level, I’m just like… It’s the worst. It really is. But anyway, I guess it’s one of those things that water levels… have been in games for so long, I’d actually kind of be sad if they took it out, because then I wouldn’t be able to go, oh no, because I’ve been doing that for like 30 years. It would be a bit sad. But yeah, I get what you mean. The overworld was very Mario-like. It was one of my favourite parts about it. It’s got the isometric view with the board game layout, isn’t it, with the little… just to know which direction you’re going to. No, very, very cool. Very nostalgic. It’s just nice. It’s nice. It’s cozy and I love it. Yeah, it is cozy. I think that’s one of the best ways to describe it. This is a cozy looking game. It’s a, it’s, I don’t really understand why someone wants to throw an owl. That’s, I would love to sit down and say why? Why? I thought I was doing it wrong. I was like. You know, you start the game off and you get it. Sorry, are we doing gameplay now? Sorry, let’s forget that. And I’m just thinking, why are we throwing an owl? Why are we hurting an owl? What? I like owls. I don’t know where somebody in the boardroom or this gentleman said, okay, what’s the mechanic? Are we throwing turtle shells? No. Are we throwing like fireballs and like bow and arrow? No. What should we do? How do we make this game different? I got it. We throw an owl. Brilliant. Brilliant, ship it now, ship it today, brilliant, throwing owls. Genius, genius, I got it, I got it. Haha, it’s just, it’s, it’s Pixel Next just, just sitting by himself thinking, oh, what am I gonna do? And then the sun rises, he looks outside, there’s the gentle breeze blowing and then he gets a light bulb, oh yes, throwing an owl, perfect. Yeah, perfect, it’s like, he had a flashback of a child when he once threw an owl and it was like, whoa, that was so much fun. Yeah, yeah, I don’t get it, but… Yeah, it is what it is. You’re tearing it out. I can’t really go much further than that. It’s a bit bizarre. I know the… if you think about it though. But the actual mechanics of it, it’s a bit of a gameplay segment. It’s fun. It’s fun. That’s right, the mechanics. And I like the way it looks when you change and use different owl-ups. Owl power-ups. Yes, yeah, yeah. That was nice, by the way. That was a… Thank you, thank you. That’s why people listen to you. Critical arcade. Oh yeah, just for the puns and the wordplay, no doubt. Yeah. It’s, it’s, it is a lot of fun. Um, a mechanic that I think is visual, that I enjoy a lot, or sorry, I appreciate a lot, were those enemy indicators. Oh, the, the red arrow thingies. Yes, yes. When there’s an enemy and he’s off screen, you get an indicator that there’s an enemy there. Because if you didn’t, there were some levels that you just jump onto them. And even with the indicator, I did fundamentally still do that. But at least I know I’m the idiot then and it’s not poor level design. Not even Mario games do that. That’s true. That was a nice… Yeah, that is nice. It’s weird to say and it’s weird. I’m glad you spotted it because I didn’t write that one down. But that does make it a better experience so that you can plan out. It does. completely does. No, no, it’s a good visual. A lot of people, a lot of people would argue that, oh, but if you’re indicated there’s an enemy, it’s in a weird way spoiling your discovery of there being an enemy. Yeah, I can see that to some degree, but… Right? But… Yeah, go on. I would rather have the quality of life mechanic that knowing there’s an enemy so I can’t make that jump because of the type of game that this is isn’t allowing me to see that there’s an enemy before the jump. But it’s also and later on in the levels that there’s a huge puzzle element to a lot of the levels so you need to know enemy whereabouts in regards to kind of increasing your multiplier or something like that underneath you is very important you know it’s pinnacle to what decision you make next in regards to throwing your owl. So no, it was a very good visual choice. I forgot about that. I didn’t like that. I think the one level, you’re right, took visuals into account and then also gameplay. One of the earlier levels has your owl laying an egg mid flight. Yes, yeah, I know, do you mean? And then you need to use this egg on spot on the screen that you need to see. And I think it’s so clever, like you said, some levels are puzzle levels. Yeah, exactly. And there’s that one where you’re a silhouette. Everything’s dark. I wrote that down in my notes. That is such an excellent visual element. Yeah, exactly. That just makes that mix the whole thing up. I was like, whoa, damn, like it does. It’s a little visual thing, but it does change the whole mechanic because now you’re having to look. if that’s a surface, if that’s a bad guy, where’s the blocks and stuff like that for me to jump on. Yeah, no, where the hidden areas could or could not be. No, that was a… They do mix up visually quite a lot on each corresponding level. It’s such an excellent case scenario of how detracting some elements from a certain product or experience can add more to it, which is… It’s such a… What’s the word I’m looking for? It’s not a phenomenon, it’s… It’s just so incredible to me that you can somehow detract something and then it’s adding more. Like, I don’t think you know of this island in Breath of the Wild. No, but I’m sure plenty do. What’s it called? What’s it called? There’s a certain island in Breath of the Wild where you’re challenged with completing all the challenges on this island with none of your gear. Oh, wow. OK. Every single item that you have on you is being locked away and you now need to defeat bosses, solve puzzles, climb a mountain with absolutely with nothing you’ve collected. So you’re back to square one in regards to being Zelda. Exactly. And you need what? Being Zelda? Being Link? Oh sorry, jeez yes okay. Sorry, sorry out there in the world I got Lincoln Zelda mixed up like a common fool. That’s never happened before. Sorry, go on. And it’s the same in this game with that specific level. Things get taken away from you but it is adding to the game. Yeah, exactly. It blows my mind. It’s one of those things in icon design I always remember that color and stuff is important but negative space is far more important. For example, you know in the Toblerone bars in the mountain there’s actually a bear in the negative space of the mountains of the Toblerone bar and yeah, no, it’s very cool. There’s a big company in France called Carrefour, it’s a shopping more a shopping supermarket, sorry. And it’s car four, but in between the negative space of the symbol is the clicking mechanism that trolleys used to have to lock into one another. I don’t know if you had them out here. So it’s a bit of one weird one to bring up. There’s lots of negative space that’s actually more important than the item themselves, which people use. And like you said, the silhouette level taking all the color out and just having your silhouettes was actually far more. complex and dramatic than the levels beforehand that you could see everything. So yeah, it is well done. It is quite a clever aspect. It really is. I don’t think it gets enough attention, a simple mechanic like that. It’s just been a level here, but I think it needs to be done more. Yeah, I know. This does mix it up. I agree. I like that part of things. It reminds me of, you know, it reminds me of the Rayman’s… Legends type games they also mix up their levels quite a lot and there’s something a palette cleanser about doing a different level Because if you do have a hundred of the same levels that I just jump here kill this collect that work this out find that Secret room it does. Yeah little Really does yeah Which I think is a big reason Super Mario wonder is doing so yeah, that’s right excellent Yeah, I’ve heard great things like that each level is a spin on the usual level and then they give you a seed which just blows it into the stratosphere. You’d never expect Mario to be able to up their game because what else can you do on a platform? It’s always amazing that they have. I’ve not played the game yet but I’ve got friends who have and that’s what they’re saying. They’ve actually mixed up the formula of a Mario game and it’s good. Not just any Mario game but the… Oh you got me saying Mario. Sorry. Not just… any of the Mario games but the 2D ones, the ones that have not changed for almost 40 years. It’s the same formula fundamentally, I don’t know. But anyway, Eagle Island Twist. Okay, should we jump into the audio or anything else visually? Let’s do it. I just think the visuals are reminiscent of older SNES and does the same. I usually listen to the games as I’m playing them but it was a bit difficult because this game is hard. So I sat down and I listened to the soundtrack. Yeah, as you do. The music for this game is slow and melancholic which usually is not what you get with a platformer game. It’s basically action platformer ones. It fundamentally, granted, I don’t think either of us completed it. It kind of tries to build a picture that there’s something more serious or sinister going down that you’re doing. If you know what I mean. You think so? It makes you wonder because, like I say, we’ve all played Mario and Mario’s music is always kind of a banger. It’s always upbeat. It’s fun. Always. But you’re just trying to go find Peach or just defeating Bowser, you know, his everyday job fundamentally. Yes. But that’s always fun. The music here seems a bit… Like you said, melancholy, a bit sad, a bit lonely by all accounts. There’s an aspect to it that makes you wonder if the story is darker than it is. But I never actually saw that narratively. I might be pulling at straws or, you know, clutching at straws. There’s something about the music that just made you wonder about the narrative, which I kind of like. So, oh, that’s the beauty of music. Yeah, is that especially in the impressionist era? a lot of composers would make music simply for people to have and usually different impressions of their music. Yeah, yeah, of course. Cloud Debussy is one of the forerunners of or used to be of exactly this and this concept. Do I know any of his music? Claire de Lune. Oh, Claire Delune! Okay, yes, granted, yeah. Yes, I think most people know that. Yeah. It’s so incredible that music can still do that because I did not get that vibe at all. And what did you get then? Why? Like, how did it make you, I guess, feel whilst you were playing the game? It made me felt like I was a girl with an owl wandering, with an A, wandering through this island. And it made me feel… not lost at all but like i was just discovering this wonderful island so and not that there was a deeper layer of something interesting okay darker yeah it i think it’s the mainly because like we saw we saw her dark doppelganger and i’ve i played too many japanese rvgs where that’s a really bad thing and you know my mind just goes there now i suppose okay Can I? It could definitely be, I don’t… PixelNix, please tell us, please tell us PixelNix. If there are layers, right? If this game is like an ogre. Yeah, exactly. Please. Thank you. Can I just point out, I’ve got a negative for the audio here, and it was potentially the most annoying thing about the audio. Oooh, okay. Can you guess what I’m writing down? No, no, I don’t have a negative for audio. The bloody beeping noise when you’re low on life. Oh! It was driving me mental. I was like, I know, I know, I know! I know, I know, stop it, stop it! You’re making me anxious. It was such an obnoxious little beep all the bloody time. What difficulty did you play on? Uh, normal, I think. I just went through it. I don’t know how many. So, you take three hits and then you die. Yeah, that’s right, that’s right. Gotcha. Yeah, okay. I played on the same difficulty. And that little, that little, when you’ve got, it’s like the Zelda thing, when you’ve got a little bit of heart left as, uh, or the Link thing of, um, and it just goes beep, neep, neep. Come on, you’ve got to give, do something, give me just flash, but just all the time continuously, ah, it was, it was really annoying me. And I was like, where’s the heart? Where’s the heart? I need to get a heart. It’s a hundred percent annoying. I don’t know if it’s intentional, but I don’t like it. No, it was… And like you said, there were things I did. Another plus I really liked was, it’s a weird sentence, but when you throw your owl, you got different sound effects, depending if it was hitting glass, rock, sand, water, right? Each time, each one had a different sound. I did not notice that. I liked that, you know, there were platforms that were invisible, i.e. kind of glass. They had a proper glass sound to them, like ding. You know every time you do it. I can’t believe I didn’t write that down for visuals, but there was a tiny little glass maze. Yes, right. So nice. So good! It actually slightly reminded me of the maze from Pokemon. Oh god, I think it was Pokemon Gold. Did you ever play Pokemon Gold or Silver or Crystal? Yes, my go-to was Crystal. Yeah, there was that. That was a very long time ago. There was that gym, the ninja gym guy that had his gym was a maze that you walked through that had invisible walls. Can you remember that at all? No, not at all. Oh, that’s just painful. You should remember that. Everybody who’s listening, you can remember that, I’m sure. That ninja guy where you have to go around an invisible maze to get to him in the middle so you can take on the gym. I think it’s named Koga. which is for me remarkable if I’m right. Nice. It’s more than likely probably something like Burt or something, but I’m gonna call him Koga for that. So that maze, I always like about games because you’ll see something that makes you reminisce about another game. Yeah. That’s one of my favorite things about playing any game. It’s just insane when you unlock a memory to your past with the same type of gameplay or song or sound or something like that. I love that. That is nice. Anything else, Audio Man? So… Where are my notes? Here we go. Audio… I don’t… Just the obvious, this game… Doesn’t have voice acting. No. It also shouldn’t have voice acting. That would be weird. It’s a lot like Celeste. Yes, yeah. Another platformer. Super high platform. Skilled platform platformer. It’s just… There’s no voice acting, but it shouldn’t have voice acting. No, I agree. I agree. That was a good call. That would just freak people out. It really would. It’s unnecessary. And like you said, there’s no narrative, so why would it be hugely voice acted when the narrative is so shallow, I suppose. No, that’s it for audio. The visuals, I think they’re all reminiscent of games of a certain time and a certain type. This feels like a pure, just a pure platformer, which I think is the main selling point for this game and its gameplay is just the purity. of the platforming in this game. If you like platform games, you’ll like this. No, definitely. And you’re right, it’s one of those ones, it’s the nostalgia here, it’s the pure platforming. You’re right, and the puzzly aspect of platforming too, but that’s always been in platform games too. The idea that you’ve got a wall jump here or mined out from jumping into that water because it’s full of bad guys. No, it is, it’s old school, but there’s nothing wrong with it, like you say. No, there’s nothing wrong with that. It’s an absolutely huge selling point, which I’m so surprised this game isn’t bigger than it is. Yeah, that’s really strange. I have never looked up a game for a prestige and all the stuff behind it and found so little before. And there’s even physical copies of this game. It had a weird little physical run. I saw it on Twitter. But this can’t… This is… this probably isn’t really printed or distributed by Nintendo themselves. No, it’s… there’s a bunch of companies in America called like Limited Run or something like that. They take… That’s right, it’s one of those I think. Well, they’ll just do a thousand or something like that because it’s… Because people like to buy rarities and collections. It’s one of those games. This is not one of those games you find on all the shelves and GameStop and stuff like that. I get that, but… I’m so surprised that there are more people. Yeah, it is crazy how little this game seems to be found or known about. It is just a bit crazy. I just… because each level you’re playing in is… I know we’ve said this before, but each level you’re playing in has a unique attribute or parameter that changes the gameplay entirely. Entirely. Yes, that’s the one thing I wrote down about gameplay as well. It’s the aspect that each level you go to, especially later on in the game, you know it’s gonna be completely different to the one before. Yes, yes. And it’s just little tweaks, it’s tiny things, like the seeds exploding instead of being able to collect. So you’ve got the bomber man aspect of having to dodge out the way every time you kill a bad guy. That level was difficult. That level was mental. That level was hard. This game is hard. I’m not going mad, am I? It is, it is, this entire game. Thank God. This game is so hard. I was thinking, oh wow, I’m getting low on Checkpoint respawns. Yeah, this is this is harder than I thought. There’s a level where you essentially spring jump Which you jump normally and the moment you hit the ground you jump Ten times higher. That’s right. That’s right. Yeah The screen doesn’t give you enough room to see where you are going. I was playing this game thinking god damn this is tough And I was thinking, I bet you Nick’s not finding this tough because he’s done Dark Souls and Elden Ring and stuff like that. I’m just like, oh God, I’m getting old. I can’t do platforming games anymore. And I just kept getting my ass handed to me by this one flying beetle thing on one of the levels. And I’m just like, what’s wrong with me? Just, you dodge his flying path and you throw it out. Just keep doing the same thing, David. Keep doing the same thing, Dave. And I kept dying. And I’m like, oh, god damn! But yeah. I get it, no, this game is tough. I had a tough time with this game. And it’s not even the later levels. I think it’s challenging and it stays challenging, which I, I’m a big fan. Yeah, this game is- Another level sees you, whichever, you get this Midas effect with that. any platform you touch turns into ice. That’s right, that’s right. Yeah, right. So wherever you’re going, you’re ice sliding. Yes, you’re slipping. It’s so, so tough because you’re running on ice and all of a sudden, oh there’s an enemy. Yeah, that’s right. You can’t stop, you can’t stop your ice sliding. So you backtrack, you jump over, whatever. It’s gonna fail. You’re in, you’re taking You’re right, it’s one of those, all of a sudden one of these levels will turn into one of those Remembrant games like Olly World. It’s less about killing everyone and slowly discovering the world and it’s more or less like, okay, here’s this bit, jump over that bit, shoot this thing, go down there. And it’s also got that Metrovania castle, you know, Metroid and Castlevania level design type thing, right? You go up there and you go down here and there’s a secret room here and there’s a place where there’s a checkpoint and stuff like that for saves. You know, there is a lot in the gameplay of this game where it does shine. I think we can both agree to that, right? Yes, definitely. 100%. It’s… but I’m still getting over it. I’m so glad I wasn’t the only one who was bad at it because… Jeez, I was bad. No, this is difficult. I was bad as well. Some levels like the ice sliding levels, the exploding seeds, even the spring jump. It’s not easy. I didn’t… This is definitely, this is definitely… If you’re looking for a platform experience, this is it. But there were little nuances that I really did enjoy. The fact that the things you collect actually meant something. You know, we all know in Mario getting 100 gold coins gets you a life and the same in Sonic. In here, the silver coins, you had to collect them to open chests, which would give your owl power-ups special effects fundamentally. And the medals that you earned or collected were how many checkpoint saves you were allowed to use when you died, right? Yes, yes, yes. If you had, what’s it, 20 or 25? Yeah. I thought that was a really clever mechanic. I think so too. And if you died, you just lost everything. Yeah. So it’s one of those mechanics which makes you think, well, I should explore so I get this but I should also kind of quickly get to the end so I don’t die too much. So it’s one of those blends of what do I do? Do I go and search areas and hopefully not get died by the mini bad guys? Or do I run all the way through? I know where that bad guy is so I can jump everything and then just try that fight knowing I’ve got very few checkpoints afterwards Yes, yes. Did you wait? I think you mentioned earlier you kept dying at the beetle was this the miniboss beetle? Yes, this was the miniboss beetle Wow Tough right. Oh, yeah pain in the arse is right I was at one point where I’d hit it like eight times and I’m thinking it has to be this is a little game this isn’t like a like a slog fest that Dark Souls is. He must be close to dead. That, you know, most of the enemies take one hit or three or four or five. I’m like eight. I’m using my normal owl power because I had no owl power gems or whatever the hell they were called. And then he got me right at the end. And I was so annoyed, but I was stopped bugged. So annoying. He wasn’t even- No, that’s right. It’s so- It was his pattern. He didn’t have much of a pattern. because it seemed to follow you when it tucked itself in the shell. Yes, and then just dive. Yeah, I hated that thing. And it was, I think it was like a hidden mini boss type thing, wasn’t it? It’s totally optional. You don’t need to fight it. But once you enter his room, yeah, good luck. It’s the doors locking behind you. Yeah, like I said, it’s it’s. But I remember Mega Man had the same type of thing. Their boss fights was were tough. Unless. What do you mean, unless you had the correct power-up? Oh, that’s true. There are lots of things later on. But if you don’t know that side of things, I know you’re right that some of those boss fights are cakewalk later on. Yeah. If you have the certain weapon power-up. But the only way you got that certain weapon power-up was doing a different level before you did that level. Yes. Yeah. And you don’t even know which power-up you need. Yeah, you need to play with a guide in those games. But you’re right. I always found Mega Man bosses really tough and the bosses in this are fundamentally tough. Some of them were easy, some of them were like, they look scarier than they are, those big fish. I was like, yes, they, especially in the giant level, they’re not, they’re not that bad. Yeah, they look more like, oh god, this is going to be a problem. And then you just spam owl power and then just kills them. And I was like, oh, okay. I can’t believe. We’re hitting giant piranhas with an owl four or five times. I don’t even know. That’s how you win. Yeah, I want to know what owls. I just want, I really want to know what owls. Like, of all the birds, like an ostrich would be… You know why it’s owls. Because, because this game is called Eagle Island. That’s why. I, halfway through playing this game, thought, wait a minute, is that an eagle? And I even asked my wife, is that an eagle or an owl? And she’s like, well, it looks like an owl. And I said, but the game’s called Eagle Island. And then she stops like, well, I guess it’s an eagle then. Like, are you a falconer or whatever the hell you call the bird thing? Maybe that was the story. But then later on when I read it up, it was an owl. I love the idea that there’s some weird conspiracy theory that it’s all some sort of anti-. Hegwood campaign or something. Oh, good. Yes. That’s it. That’s it. The treatment of owls on the Harry Potter games and sets or whatever. And he made a parody of how it was like to be an owl on the Harry Potter set or something like that. I just I’d love to know why owls. That’s all I really want to know. Pixel Nix, he Pixel Nix, he loves Harry Potter. But each time Hedwig was on screen, yeah, we just throw his spaghetti. Yeah, just he clutches into the armrests of his chair. Owls! He’s got a backstory where an owl stole his girlfriend and he’s never trusted owls again or something like that, right? That’s right, and his girlfriend’s name was Fia. Yeah, exactly. This is all his just anger and angst he put into a platforming game. That’s it, that’s it. Pixelix tweeted us and tell us if we were right. Yeah, I think we are. I think I was dead on. I really do. I think so too. I think so too. Anyway, gameplay. The gameplay is… It’s challenging, it’s satisfying, it’s unique on each level. Yeah, that’s what shocked me. Yes, each level. And if you’re looking at the amount of gems you need to collect to put this artifact back together, there are a lot of levels. Do you know there’s even a level built around Smash? No way. Yeah, there’s a level where… Super Smash Brothers. Really? Yeah, you get a level where it’s three of your doppelgangers and you, and it’s got the little percentage bar at the bottom whilst you jump up and down on a platform. No way. That’s incredible! There’s a lot. That’s the one most impressive about it. I started playing the game and I thought, okay, this is your generic platformer. Just like Mario, you might switch it up and be in an ice area or sand area or something like that, but it’s just going to be jump, kill, jump, end, right? But then every time you go onto a new level, it’s a new gameplay mechanic or a new handicap to complete them. So every level was really different. That was good. I can see why he wanted to play this game because he thought of something that people haven’t done yet. Which I know is what it was. I do like the gameplay for this game and I’m still stunned that this didn’t. This didn’t do better! Come on, was it the marketing? Was there not enough marketing, do you think? Well, if it was one guy, and you’ve done all this, marketing is so expensive. It really is. It doesn’t matter what, if you’re doing games, movies, TV programs, marketing is so pricey. And that’s, I’m guessing that’s where it does fall down. If you want to do a proper marketing campaign for something like this, it’s in like the tens and twenties of thousands of dollars. if you want to get it to be seen, you know, you can’t just start an Instagram and a little bit of a Twitter or something like that because the big fellas are just pumping out things for PlayStation and your feeds are just full of it and then you do a little, oh look an iGame and it just goes past. I get it, I get it, I get it. You do have to spend a fortune if you really wanted to get into the public eye properly, which I’m guessing you might be right. It does seem like with this game just being made by a guy, getting it published, um. I’m sure must have been an insane effort. Yeah, I’m sure it really was. Probably not extremely expensive, like hundreds of thousands of dollars or whatever. Yeah, yeah, yeah. Especially nowadays, it’s quite easy to make and produce a game. Not easy in regards to I don’t know how to do it, but I know that the people who do have… have utilities and things available to them now that we didn’t have 10 years ago for a single person to make a game. So it does seem like this was a success because he’s making another game. Yeah, I’d say so. I’m glad. And it’s like on almost every platform. It’s on Xbox, PC, Nintendo and PlayStation, this game. So he managed to port it to all of them, which I can only imagine is also… relatively difficult. I don’t like again, this is something I don’t think we either of us know about might be simple maybe you just Run it through a soft software and it does it for you But yeah, it’s remarkable that people don’t know this game or it doesn’t get more lime lights True. This seems like the perfect game to have on your switch yeah, because Axiom Verge did and what Fez did and Granted, these ones are like Celeste, that was actually quite a big game studio if you actually look who was doing it. There were some proper pedigrees and this seems like could be a guy from Beys and Stoke in England, I don’t know. So, but it’s good, it’s good. It’s a shame that this hasn’t got more prestige and I hope he gets more after this podcast with all the hundreds and thousands that are listening. With all of our listeners! Of course, yes. He’s going to send us some emails saying, wow, sales increased by 500%. What the hell’s going on? Nick, Dave, can I give you all of my money? There, that’s how Hollywood and stuff works. They just go, whoa, I made so much money. Can I just give you some? Yeah, I wish. Here you go. Yeah, thanks. And here’s my next game. No, okay, yeah. That’s our little dreams of like how it all works out there. That’s just everybody is sharing money with one another. Whoa. Would you like a bowl of money? Sure. I collect bowls of money. Oh yeah. And now we hug. Yeah, because we’re best friends. Okay, anyway. I think this game has. is running so great on all of these. By the way, just having them on all the platforms by one guy is a feat upon itself. It is very true, yeah. But because this game, I feel like, is so subdued and focuses on its strengths, which is the gameplay and the platforming, I think that’s why it’s running so well. Yeah, I agree. It is actually… Fundamentally a well put together game, which we all know that it’s a rarity now games So it doesn’t matter which game you’re picking up And it’s I think that’s one of the reason it probably ports itself so easily to everything else Because the game itself is made so well like it Nothing can really go wrong with using a controller or a switch controller or a keyboard and Iroh keys, you know, it’s there’s nothing there to actually go wrong, which fundamentally is clever in its own, right? you know, its simplicity done properly. Exactly, exactly. I think that’s besides the gameplay, exactly what it does in all of the other segments as well. Just it knows what it wants to do. It knows what it needs to do. And it does and it does that. It doesn’t try to do something else. This entire overarching narrative, including a multiverse and. Oh look, there’s Master Chief and Kratos. No. It knows what it wants to do and it does just that and that’s the game. By the way, I would play that game by the way, whatever you were describing. What? I would play the game where, oh look, there’s Master Chief and Kratos, you’ve already got me. I’d buy that game. Like, I don’t know what they’re doing but the idea that those two are standing together somewhere, either like fighting side to side, I’d buy that game. Anyone listening? make a game where Master Chief and Kratos are teamed up. Hell yeah. Oh God, you were saying, sorry. I just think that’s why the performance for this game is so good. And that’s why it’s so well optimized. Yeah, I agree. It’s because just the parts that it uses are great. It’s focused and it knows where to stop. Yeah, I agree. No, that’s exactly it. And that’s a lot of things you can’t say for a lot of other indie games where they unfortunately add too much or try to be too complex or hide everything behind paywalls and cosmetic outfits. You know, like you say, this is simplistic and it’s nice that it’s simplistic. Yeah. And value for money wise, what do you think? I think for, I got this for 13 bucks and I think for 13 bucks this is… This is some great value for money. You could just sit down, unwind with a nice challenging platformer that shuffles it up every level. And there is replayability because they’ve got those weird little like scoreboard things, isn’t there? Like, yes, getting all the medals and all the opening all the chests. That’s there’s a little kind of like target for you to aim for each game. Yes, but that’s just so there is replay in it. And even with just the Sorry, yeah. No, even if it is really hard, and I would not replay the game myself because it’s frustrating, for those people who love these types of things or those completionists out there, there is actually aspects within the game that are there to be replayed. Hidden bosses, hidden rooms, hidden gems to collect. even the part of the game that we’ve been kind of unintentionally ignoring up until this point, the regular Eagle Island game, not the Twist campaign. That’s true, that’s true, yeah. That is that game where you play as, I think his name is, oh what’s his name, Kusako? Okay, yeah, I know the one you’re talking about. Yes, that’s all… randomly generated levels. Yeah, that’s right. So like a rogue-like, is that what rogue-like kind of means? Randomly generated levels or am I wrong? Most of them are randomly generated levels that you go through and you’re level one at the start of all of them. Yeah, that’s right. That’s right. I think, I don’t know if this is rogue-like, I think this is just a randomly generated platformer. I don’t know enough to say for certain. Nor I, sadly. But I do think that for 13 bucks and the way this game has been supported up until now by Pixelnix Yes, exactly. Really, that’s some good value for money if this is what you’re looking for. And it’s 13 bucks everywhere on Steam, Nintendo, PlayStation Network. At the time I was doing it, GOG was doing it for six bucks, but that was only like a week deal. So $13 all around. Like you said, it’s worth $13. $13 to have a game is a great price. PixelNix, good job. I don’t know who the publisher is. No, I didn’t. Because I found so little, I didn’t even write down the publisher. I’m sure the publisher was something small, let’s be honest, because it would be the publisher’s job and fundamentally to also kind of market it. Yeah, yes. So, I didn’t write that down either because I couldn’t. But. It is sad. We are sad that more people aren’t playing this and hasn’t got this huge recognition. Because it is quite clever. Correct. If you’re listening to this and you’re a fan of platformers, please go check out Eagle Island Twist. Maybe support Pixel Next. This is just a good focused platformer game that should have gotten more attention. And remember, this is an indie game. And so I always find supporting indie games is more… I know it’s because I’m weird, more rewarding because you’re giving… a small developer money compared to giving Eidos or Activision or all the cash in the world and it’s always nice to think that you can support someone by saying thank you very much his $18.00. Yes, yes. There’s an aspect to that to indie games that I enjoy. Exactly, this person that makes a good game, you can give him the money to make more good games. Yeah, it’s like a pat on the back from a stranger. and then you must think, yeah, I could keep doing this. This is actually something I’m good at. So, yeah, I always liked that side of indie games. I really do. That’s great. Also, completely forgot to mention this is well, I’m so happy we were able to include this in our Indie 500 series. Yeah, in our Indie 500, yeah. So, yeah, I’m very happy we stumbled upon this game. It’s just I know the narrative is light and I know that’s what it is supposed to be. I do wish there were more. Yeah, same. In the narrative department? Yeah, same. Maybe a bit more in the setting? Yeah, just a bit more plot. Maybe dialogue even. Like, why do we have an L? Why do we seem to throw it? You know, is this a tribe of owl throwing people? You know, something like that, just so I can find out some context, some law is always nice and elegant. The owl throwing clan on Eagle Island. That’s right. Yeah, that’s just a question in its own right I need explained. Somewhere, please. But yeah, next time. Next time. Yeah, please. On Eagle Island Twist 2. The Twistiest. The Eagle Island Twister. It will probably be, I don’t know, Albatross Island Boogie. And it will be throwing pelicans. You’re throwing pelicans. Now that sounds great. I’d throw it like a pelican. See, there’s utility in a pelican. You could keep things in its spill. It’s massive. Exactly. Like I said, you could fry them. True, that’s right. Exactly. They don’t… I mean they’re called pelicans for a reason, we don’t call them pelicanes. Nice, that was good. That was brilliant. This is for the people that tuned in. That was just for them right there. They’re just sitting in their chairs going mmm, nice. Yes, good joke, good joke Nick. Of course, yes. He has four kids, I’m a super dad. Yeah, right? He’s breeding four more people who do these jokes and puns by the way. So it’s never dying out. That’s right. We’re so glad. So, Eagle Island twist. We took our scores to Yulu Island. We broke an artifact full of scores and we completed this just genuinely difficult game. And by the end all our scores completed this big artifact and we shut away evil fear or whatever. And this big artifact matured into the later grade rating… of a respectable C. Which is not too bad. It’s the same thing we gave Gears of War. Right? So, you know, and Kill 7 and stuff like that. You know, it’s… That makes it a good game. Like I said, I always like to qualify what a C actually means. Exactly, this is… It’s the F’s and stuff like that, they’re crap. But C is a good game. And if you love… C is a good game. This is better than Rage 2. Yeah, exactly. Right? Better than Warrior World. No, that’s a good job. You made a great game. Yeah, and it’s cheap. So go pick it up. It’s worth if you love platformers, if you love old school, like the retro type of nostalgia, this has got it all there for you. And it’s hard. It’s a bloody hard game. Jeez. It’s going to take you some time to complete. It’s just a… Definitely. So yeah, it’s good. It is good. I enjoyed it a lot. And thanks for listening to this week’s episode of the Critical Locate Podcast. You can… Follow us on our social channels, Instagram, threads, maybe just Instagram really, we’re more active over there. You can also catch me on email, I’m nick at CriticalOK.com And I’m Dave at CriticalOK.com Besides for your email Dave, where else can we follow you? I am out and about in the sunny weather that we have in South Africa at the moment. So sunny. If you do find me out there, I do have the ability now to put that sound effect on you when you’ve had a low life that’s annoying. Whenever you eat anything that’s bad for you, or drink anything that’s bad for you, that will play. continuously until you balance it out with something healthy. And even whilst you sleep. Go on. I was expecting you to say you were gonna throw people with owls. Oh, I did. That does sound enjoyable. But I kind of like owls. I need to know if these- See, you don’t want to do that. You’re a fan of Hedwig. I’m a fan of Hedwig. I need to know are these evil owls. Do they deserve to be thrown? Like, are they being taught a lesson? Are these owls like aggressive or maybe they’re robbing shops during their daytime? Are they drug dealing owls? I need to know if these owls are bad and deserve to be thrown before I throw an owl. That’s just one of my personal mantras. What are we talking about? No, before- What are we talking about? Before I throw an owl, I need to know the owl deserves it. That’s just one of my personal ways of my philosophy. Yes! Yes, this has been a naughty owl. Let’s throw it at a criminal. But pigeons, you can throw all day. They’re little. Oh please, yes, throw all the pigeons. You know. Anytime, if you want a pigeon thrown, I’ll throw it. Yes, please, buy the domain punterpigeon.com. There you go. Go for it, please. That sounds perfect. I’m so a pizza, I don’t have a problem with that at all. Yeah, don’t follow me. Rather, you, what, on punterpigeon.com, Dave, please tell us. What can we expect for next week? Our next week’s game is, like I said, it’s one of those ones which we’ve all heard of. It’s another fighting Dragon Ball Z game. I can’t. Another Dragon Ball Z fighting game. They’ve got to be in the double digits, right? I’m sure. And they’ve been going for years, like years, when it came out. I know there was some for the Game Boy and the Game Boy Advance and I’m pretty sure there’s some on the SNES. So yeah, it’s not the newest one, we’re playing Dragon Ball Z Burst Limit because burst and limit are cool words to put together. Cool, yeah. And yeah, and you know. Cool adjective, cool noun. Yeah, exactly. Dragon Ball Z. Yeah, I’ve watched Dragon Ball Z, I’m pretty sure I’ve never heard them go, yeah, I’m gonna go burst limit. Errr. So yeah, just a cool sounding name I suppose. So yeah, that’s the next one. Was Burst Limit one of the good ones? I think Burst Limit was okay. Okay. There are some shockingly bad ones and then they released one that was like, you know what? Oh. Not the worst. He is, you know, screw you. He is Shin Budokai. Yeah, yeah, exactly. So yeah, it’ll be exciting to play around with to see if this is… bad if it’s aged poorly or something like that but we all know what we’re playing here we’re gonna be Goku we’re gonna be shouting really loudly to get stronger for some reason we’re gonna be some bad guys punching i don’t know boo or Broly nice any of that thank you thank you went mainstream and then went like kind of unmainstreamed with Broly because he was mainly just in the movies but yeah i liked it i don’t know Dragon Ball Z i still i still call big god a cat right there’s a cat god thing a cat you’ve lost me oh you mean Beerus yes he’s looks like an Egyptian anorexic cat and he’s purple yeah he’s Beerus he’s the god of destruction alright okay sure okay fine oh look Goku has blue hair that’s true don’t mess with Goku with his blue hair I know, I get it, it is silly, but Dragon Ball Z is amazing, so you can’t like I said, I grew up with it. It’s good silly. I watch One Piece, I can appreciate good silly. The only problem is Goku keeps just putting like the entire universe and the world like on the line so that he can fight, which just makes like, Goku, what’s wrong with you? You need help. Stop it. Please. But anyway, yeah. Burst Limit, Dragon Ball Burst Limit will be our game next week. Good. I look forward to it. If you want to check it out, tune in next week for the Critical Locate podcast. We’ll see you then. Cheers!
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